Wednesday, August 22, 2007
Machinima
I've kept the story and actions in my machinima reasonably simple so as to avoid problems, seeing as the Unreal engine is fairly limiting. Complex actions and levels are time consuming and difficult to get right, so I think going for a more simple approach increases the chance of making a successful/functional machinima.
Monday, August 20, 2007
Animatic
I've been working on the animatic for my machinima, so far I've been cleaning up the scan of the storyboard so that I can use it. Once I have that done, I'll be able to put the seperate frames into After Effects and make the final animatic.
Thursday, August 16, 2007
Script
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